WavePath™ is an unbiased computer graphics render system unlike any other. Traditional computer graphics systems employ real-time rendering techniques that sacrifice accuracy for speed. Modern ray-tracing algorithms leverage speed advances to approach photo-realism, but both contemporary methods suffer the same limitation: sampling.
WavePath™ was designed from scratch to avoid sampling as much as possible. As a result, aliasing artifacts are a thing of the past. With the inclusion of OpenCL for server-side GPU processing, physical properties like camera vectors, object geometry, and material interactions are all defined procedurally. This allows animators and 3D graphics professionals unlimited creativity and flexibility in their workflow.
We are continuing to develop toward a stable public release. If you would like to support our work, or if you have other inquiries, please feel free to contact us here.