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WavePath™ is a 3D computer graphics render system currently in development and intended for special effects and animation professionals. Eventually, it will launch as an online service to provide outsourced computer generation of visual effects for individuals and studios.
What's the difference?
Visual effects and high-quality animation rely heavily on a technology called "raycasting" to generate high-quality imagery for film and video productions. This is the primary application for WavePath™.

Raycasting averages many tiny samples of light interacting with a scene in a computer simulation of particle physics. Each ray is mathematically traced and possible paths of light are calculated. This means that with more time, an image being processed with a raycasting algorithm will get "better" until it is "good enough" and rendering can be concluded.

WavePath™ solves the entirety of a pixel all at once. This means that a frame will complete rendering within a definite amount of time, without bias, and with a minimum quality that is nothing short of beautiful.
What about games?
Current real-time rendering algorithms (OpenGL, DirectX, etc.) employ screen-relative line drawing and polygon filling to rapidly generate visual content. These methods work because they prioritize speed over accuracy. Artifacts such as harsh edges and texture moire are mitigated with additional anti-aliasing and texture filtering processes. These additional stages quickly smooth glaring details, but they do not address the fundamental problem of accuracy, and they come at a significant cost in either computation time or with additional dedicated hardware.

WavePath™ avoids anti-aliasing and traditional texture sampling entirely. This frees resources and enables processing power to be focused on calculating accurate light transport. While it is currently limited by the speed and precision of existing hardware, it is entirely possible that future generations of hardware employing a derivative of WavePath™ will deliver real-time interaction with photo-realistic virtual environments. This is the secondary application for WavePath